A scientific illustrator and animator by profession, Christensen was new to shooting and had competed in handgun competition, but had no training in long-range shooting. A gunsmith I knew found that his clients did not know how to use mil-dot reticles, which he was installing on rifles. I created version 1 to teach the use of the reticle partly for the fun of playing around with the animation software.
This simulator allows you to adjust all the parameters of your projectile, as in reality. In order to get as close as possible to the real ballistics of your rifle. You can test and compare, you will see that it is not hazzard. There is real ballistics, and the ball is deflected at every distance as in reality. There is no 100% reliable program, but it is extremely realistic. I am an expert in shooting, and it has taken me years to develop this algorithm. Do not hesitate to chat with me so that we can further develop this simulation.
I have done my best to simplify the game by summarizing the most relevant data as much as possible. This fire table is the result of a great shooting field experience and the fruit of a long reflection process. There are the two highest measurement units. Please share your views to help me improve this simulation game.
For someone brand new to the rifle making a shot at 100 or 200 yards may be a very big deal. If you are shooting an iron-sighted lever gun in .357 magnum, long range for you is likely 150 yards or so.
What you do need is a rifle capable of 1-MOA or less at 100 yards with a good trigger. Take a look at the Ruger American Predator or Howa 1500 as entry-level long-ranger plinkers.
1. PRACTICE SHOOTING AT HOMERange closed or busy? Create a shooting range experience directly at your home by simulated dry fire practice. Keep up with a regular training schedule and save on travel time and shooting range fees.
2. GET INSTANT VISUAL FEEDBACKTRACE shooter training system provides a transparent overview of your shots and helps to immediately identify and correct errors related to stability, aiming, triggering, and follow-through while practicing independently.3. START QUICK & EASYAvoid the hassle with complex installation. Starting training with TRACE is as simple as Mount-Connect-Shoot. All necessary preparations can be easily fit into 90 seconds.4. SIMULATE LONG-RANGE SHOOTINGScaled-down targets allow simulating long-range shooting up to 300m / 330yds from your apartment or backyard.
The sport of extreme long-range (ELR) shooting is defined as shooting stationary targets beyond the 1,000-yard mark, generally starting around 1,500 yards. This is typically done in practice or competition.
No longer available for MacOS due to overly strict security and permissions settings which prevent the standalone Flash player from working correctly. It will work on a virtual Windows machine such as Parallels Desktop, VMware Fusion, VirtualBox, Crossover or use Apple's Boot Camp. Some of these virtual machines have limited Windows capability, but exe files should work without a problem. It has been reported that it works through Parallels. Be sure you are in the Windows environment when you download. There are no future plans to re-develop a Mac version. You can use the simulation on all of your own computers.
Please do not share the download linksThis is a one time download. Make a back up copy and keep it in a safe place. Free back-up links can be provided only up to one year after purchase. After 1 year there will be a small back-up fee.While I'm pretty easy going about setting up new downloads after your hard drive crashes I can't guarantee that I will live forever.Since the simulation files are not installed but exist in a folder, making a back-up is easy. Can my caliber and/or reticle be included? Can I put in my own data? How do I calculate for differential winds down range?These are some of the most commonly asked questions. The simulation is meant to teach exterior ballistics. It is not meant to be used to practice using a caliber or reticle. You can only do that in the field. Once you have the basics down then you would use exterior ballistic software to calculate data for your own system and with any kind of luck it will make more sense.The calibers were chosen because they are some of the more common ones and because they are widely different in weight and BC. The reticles are of the simplest designs to make learning easier but all reticles are based on the mil or moa scale no matter how complicated they are. All of the many reticle choices can't be included because it would complicate things since some of them require an entire manual to learn how to use and others are protected by copyright and patents.In the stages you will be given a problem to solve. This is what you would expect in real life shooting where you can't choose the conditions or distance to the target (usually). The data on the range cards is often different than the actual conditions. This gives you the opportunity to see what happens if you don't compensate for a different temperature or other atmospheric or earth based condition. You can decide just how important it is in terms of accuracy. You can also see how different bullets are affected. Does the 50 cal respond to a change in temperature the same way that a .308 does for instance? There are ample learning opportunities if used to its full extent.There are stages that have differential winds down-range. This is a problem you can encounter in the field. In the simulation you are given a range of what the velocity of the wind is at a given distance, but in real-life shooting you will not know. All you will know is that you are constantly off when adjusting for wind at the muzzle. There is an equation for adjusting for wind down-range but you would have to know the velocity of the wind which would be hard to do since the wind is way down there and you are way up here. The stages with differential wind gives you an idea of how much you will be off with a down-range wind that is significantly different from the wind at the muzzle (at least according to the Sierra ballisticians). You usually have to make two shots to hit the target but after a little practice you may be able to estimate it with one shot.It is best to start with the classroom sections before going out to the ranges. Long range shooting is difficult. There is no easy shortcut.Just wanted to drop a line to tell you how awesome the software is. I've been in need of a refresher because I live in a city apartment and don't get out to shoot nearly as often... this is really helping out a lot.
This state-of-the-art software is 4K compatible and has been rebuilt with a user-friendly interface. In addition to its superior usability, E6 CONNECT has a number of customizable features allowing golfers full control of in-game settings. Work on your game using the highest-quality and most flexible simulation engine on the market.
Get one skill each round to oppose your friends! Surprise and counter play your opponent by choosing the wisest upgrade each round! Choose from more than 50 skills and upgrades! Skills go from Health bonus, to exploding bullets, or even grenade-spawning-grenades. Equip specific upgrades to counter synergies, specialize in long-range shooting if your opponent has explosives, or turn into a bomb if your opponent is playing melee. Collect cosmetics and hats to customize your robot to your image! Over a hundred cosmetics are available. Each of the maps is different and unique. Each of them emphasizes one type of game and gives more interest to certain abilities to vary the synergies.
For information regarding the importation of migratory birds killed in another country, hunters should consult 50 CFR 20.61 through 20.66. One fully-feathered wing must remain attached to all migratory game birds being transported between the port of entry and one's home or to a migratory bird preservation facility. No person shall import migratory game birds killed in any foreign country, except Canada, unless such birds are dressed (except as required in 20.63), drawn, and the head and feet are removed. No person shall import migratory game birds belonging to another person.
Doing landscape photography was a great opportunity to use the A7 IV's tilt-swivel display. During my prior experience with Sony cameras that utilize a tilting screen, I've long moaned about the lack of a fully articulating display. Being able only to tilt a screen up and down is great when shooting in landscape orientation but is useless when shooting in portrait orientation. The A7 IV's fully articulating display lets you swing the monitor out to the side and then spin it on an axis or flip it down to use in portrait orientation. It requires a bit more effort than the older flip-style display, but it's a big improvement in overall usability.
Before getting into my subjective analysis of dynamic range, color performance and overall image quality, let's take a brief detour to discuss objective dynamic range measurements. Photons to Photos has tested the A7 IV, along with basically every other camera out there, and determined that the A7 IV has a dynamic range of 11.57 EV at ISO 100. Don't worry if that sounds lower than what you expected. Their measurements are stricter than what you see from some other sources. For example, the Sony A7R IV, which offers excellent dynamic range performance, is measured at 11.62 EV at ISO 100. Before getting too into the weeds, the gist is that A7 IV has great dynamic range, and it's among the best for full-frame cameras. And it isn't just me that thinks so; lab testing agrees.
You can achieve a lot with its 33MP image files. The A7 IV produces sharp, detailed images with excellent dynamic range, color and flexibility during editing. Further, while 10 frames per second isn't nearly as fast as the A9 II or A1, it's fast enough for many action situations. The autofocus system is consistently reliable and full of user-friendly features. 2b1af7f3a8